Overview

Robot learning needs more scalable ways to turn real-world experience into usable training data. Video offers an abundant record of human-object interaction, task structure, and physical context, but it is usually unstructured and difficult to connect to simulation or policy learning.

From Human Videos to Dexterous Robot Capability is a half-day, hands-on CoRL 2026 tutorial on converting unconstrained human-object videos into validated robot-training data. The tutorial motivates Video to Data as a practical bridge from raw demonstrations to actionable robot learning assets, showing how modern vision-language models, reconstruction tools, and robotic grounding can help convert everyday video into structured data for learning generalizable robot skills.

How can raw human video become robot-usable data?

We teach the pipeline as a sequence of validation gates: queryable video segments, plausible reconstructions, simulation-ready task assets, retargeted motions, and policy-training artifacts. Participants will leave with runnable scripts or notebooks, precomputed artifacts, and an adaptation checklist for deciding whether their own video data is ready for robot learning.

Video to Data pipeline overview

Tutorial repository: github.com/nvidia-isaac/video_to_data

Learning Objectives

By the end of the tutorial, participants will be able to:

  • Make video queryable: segment long videos, build entity graphs, store frame embeddings, and retrieve task-relevant clips with natural-language queries.
  • Inspect reconstructions: evaluate depth, object masks, meshes, hand/body reconstructions, 6D object poses, and temporal alignment for geometric plausibility.
  • Convert to robot-facing data: map reconstructed interactions into motion files, object assets, URDF/USD paths, support surfaces, contact fields, and quality checks.
  • Connect to dexterous policy learning: run or inspect a small Isaac Lab training/evaluation example and understand how tracking, contact rewards, and rollouts use demonstration-derived data.
  • Diagnose failure modes: identify poor video quality, mask errors, mesh-scale mistakes, drifting poses, invalid retargeting, infeasible support geometry, and weak contact grounding.

Hands-on Format

The tutorial is a guided coding session: short conceptual introductions followed by runnable exercises. Because full reconstruction and policy training can require GPUs, every exercise has three paths: laptop-only inspection, optional live GPU execution, and precomputed artifacts so every attendee can complete the objectives.

  • Code-first pacing: each module begins with a brief explanation, then moves quickly to an exercise.
  • Paired debugging: participants compare retrieved clips, overlays, pose tracks, motion-schema fields, and simulation rollouts.
  • Validity decisions: groups classify outputs as ready, questionable, or unsuitable for robot learning.
  • Live demos: instructors run selected reconstruction overlays and a short Isaac Lab dexterity run.
  • Exercise checkpoints: each exercise produces a visible artifact such as a JSONL clip list, retrieved clip, mesh/pose overlay, retargeted motion file, scene viewer, or policy rollout.

Tentative Schedule

Half-day tutorial, 2:00–6:00 PM. Times are tentative and may be adjusted after acceptance.

Tutorial Instructors

Each instructor owns a distinct pipeline stage and will support the hands-on exercises, artifact clinics, and debugging sessions.

Participant Materials

Materials will be public and designed to be useful even for participants who do not use NVIDIA infrastructure after the event. The post-tutorial artifact will include:

  • Setup instructions and a lightweight laptop inspection path.
  • Runnable scripts or notebooks for each exercise.
  • Sample videos, precomputed outputs, and annotated result folders.
  • Isaac Lab configs, troubleshooting notes, and example policy rollouts.
  • A video-to-robot-data validation checklist for adapting the workflow to new data.

We will encourage participants to bring their own data questions and use the final guided extension to decide whether their videos are ready, need preprocessing, or need additional sensing or annotation.

Organizers

Contact

Please feel free to send us your questions. The primary contact for the tutorial is Xinghao Zhu (xinghaoz@nvidia.com). You can also reach Abrar Anwar (aanwar@nvidia.com) and Yan Chang (yachang@nvidia.com).